#Capture #Audio and #Video in HTML5 – #HTML5 #Rocks

ConclusionHistorically, device access on the web has been a tough nut to crack. Many tried, few succeeded. Most of the early ideas never gained widespread adoption or took hold outside of a proprietary environment. Perhaps the main problem has been that the web’s security model is very different from the native world. In particular, you probably don’t want every Joe Shmoe website to have random access to your video camera or microphone. It’s been difficult to get right.Since then, driven by the increasingly ubiquitous capabilities of mobile devices, the web has begun to provide much richer functionality. You now have APIs to take photos and control camera settings, record audio and video, and access other types of sensor data, such as location, motion, and device orientation. The Generic Sensor framework ties all this together, alongside generic APIs to enable web apps to access USB and interact with Bluetooth devices.getUserMedia() was only the first wave of hardware interactivity.Additional resources

Source: Capture Audio and Video in HTML5 – HTML5 Rocks

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